It’s really the ‘madeleine de Proust’ for the people of my generation, growing up in the 70s/80s. “With this game,” Ronan admits, “I wanted to call back this old imagery, hence the film grain. “I had seen captain Jacques-Yves Cousteau’s boat when I was living in Tahiti it nurtured my imagination, I became fascinated with his work.” For decades, Captain Cousteau would film his research and expeditions for educational purposes, making him a world-renowned adventurer. So, I always had these watery landscapes and boats around, and they feel like home.”Īs for the charm of the late 70s setting, Ronan recalls another memory, which turned out to be a defining moment for Under The Waves many years later. ![]() And I still spend a lot of time by the ocean, in Brittany, France, where my family is from. He was assigned to different locations around the world, so we used to live abroad, most of the time on islands. “My father was a Marine, in the French army. “It goes all the way back in my youth,” Ronan says. ![]() Rewinding the whole creative process, Ronan confides the project was grounded in his own past. ![]() To give some context as to why the Quantic Dream Publishing team fell in love with Under The Waves, we asked Ronan Coiffec, CEO & Game Director at Parallel Studio, a few questions, between two polishing sessions on the latest build of the game.
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